1. Keywords in sound - David Novak, Matt Sakakeeny 2015

    Book Core

  2. Analysing popular music: image, sound, text - David Machin 2010

    Book Core Essential reading to find the language and apply the tools to analyse a music recording in a range of media contexts. Highly recommended!

  3. Recommended Materials 45 items
    Here you find examples of studies, and more detailed materials to inspire your studies and your course work.
    1. Echoes of other worlds: sound in virtual reality, past, present and future - Tom Garner 2018, ©2018

      Book Core Relevant to issues in game sound design

    2. Musicians and their audiences: performance, speech and mediation - Ioannis Tsioulakis 2019

      Book Core excellent collection of research in the relationship between music and its audiences in performance settings

    3. Performing rites: Evaluating popular music - Simon Frith 1996

      Book Core Read Chapter 5 to understand of film music and video game music in terms of its cultural, dramatic and emotional codes. Essential if you wish to develop your skills in these areas, and also if you wish to do more course work in this area in the modules that follow.

    4. Image, music, text - Roland Barthes, Stephen Heath 1977

      Book Optional

    5. Electric eden: unearthing Britain's visionary music - Rob Young 2011

      Book Core

    6. Popular Music in the Nostalgia Video Game - The Way It Never Sounded - Andra Ivănescu 2019

      Book  Core for any module and course that addresses game music and sound

    7. DJ culture in the mix: power, technology, and social change in electronic dance music - Bernardo Attias, Anna Gavanas, Hillegonda C. Rietveld 2013

      Book Optional This edited collection offers useful research essays about any aspect of DJ-ing, whether it's music programming, gender politics, or the relationship between the spectacle of performance and immersion into dance music.

    8. Sound moves: iPod culture and urban experience - Michael Bull 2007

      Book Optional

    9. Playing with something that runs: technology, improvisation, and composition in DJ and laptop performance - Mark J. Butler 2014

      Book Core Here a useful source if you are interested in writing an essay on digital music performance. It is mainly based on Butler's research of DJ practices in Berlin.

    10. Critical thinking skills: developing effective analysis and argument - Stella Cottrell 2011

      Book Optional Here a book to help you refine your skills of analysis, as well as your listening and editing skills. It does so with plenty of games and ways to try out on your writing.

    11. Audio culture: readings in modern music 2017

      Book Optional

    12. The cultural industries - David Hesmondhalgh 2013

      Book Optional

    13. Key terms in popular music and culture - Bruce Horner, Thomas Swiss 1999

      Book Optional Useful resource to help you define the key terms of your essay

    14. Ludomusicology: approaches to video game music 2016

      Book Optional Examples of how to address the role of music in games

    15. Groove Music : The Art and Culture of the Hip-Hop DJ - Mark Katz 2010

      Book Optional Includes some discussion regarding differences between 'traditional' and digital DJing

    16. Music and technoculture 2003

      Book  A collection of essays, by various authors, on the relationship between new technologies and music. Includes a good chapter on Detroit techno. * Remember to acknowledge the actual AUTHOR when citing a chapter from an edited book.

    17. Global noise: rap and hip hop outside the USA - Tony Mitchell 2001

      Book Optional

    18. Authenticity and Liveness in Digital DJ Performance - Hillegonda C. Rietveld

      Chapter Core Essential reading for your digital music performance essay

    19. Mp3: the meaning of a format - Jonathan Sterne 2012

      Book Optional Audio formats are not a matter of "natural progression". Instead, they are historical constructs, developed due to previous industry priorities. To fully understand the complexity of this, Sterne's extensive research on the ubiquitous MP3 is your book to enjoy.

    20. Musicians and their audiences: performance, speech and mediation - Ioannis Tsioulakis 2019

      Book Core The context of an audience is crucial in understanding how music and sound communicate. This edited collection includes a research chapter by your tutor, Hillegonda Rietveld, which is essential reading for an essay on digital music performance.

    21. Making popular music: musicians, creativity and institutions - Jason Toynbee 2000

      Book Optional

    22. Speech, music, sound - Theo van Leeuwen 1999

      Book Core

    23. Writing interactive music for video games: a composer's guide - Michael Sweet 2014

      Book Optional

    24. Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society (Paperback) - Routledge - Daniel Muriel, Garry Crawford 14/03/2018

      Book Optional This book is useful to understand the contexts of game music and game sound design: who is the audience? what references are being made?

    25. The Routledge Companion to Video Game Studies (Paperback) - Routledge - Mark J.P. Wolf, Bernard Perron 13/04/2016

      Book Optional Check out this edited collection for inspiration in your work with and on game sound

    26. The Routledge Companion to Sound Studies - Michael Bull 2018, ©2019

      Book Core Includes a chapter by Prof Hillegonda C Rietveld, who leads on various sound related modules

    27. K-punk: the collected and unpublished writings of Mark Fisher (2004-2016) - Mark Fisher, Simon Reynolds 2018, Ã2018

      Book Core A collection of writings by an influential contemporary thinker

    28. Music, nostalgia and memory: historical and psychological perspectives - Sandra Garrido, Jane W. Davidson 2019

      Book Core

    29. The Great Music City - Exploring Music, Space and Identity - Andrea Baker 2019

      Book Core case studies to inspire you in your research into the sound of the city

    30. Sound, music, affect: theorizing sonic experience - Marie Thompson, Ian D. Biddle 2013

      Book Core

  4. Magazines/Journals 14 items
    1. Music week - EBSCO Publishing (Firm) 1983- (electronic resource)

      Journal Core

    2. The Wire 1982- (electronic resource)

      Journal Core

    3. G|A|M|E – n. 6/2017 « G|A|M|E

      Journal Optional This 2017 special issue of the open access game research journal G|A|M|E offers a range of essays and short articles on game sound and music

    4. IASPM: International Association for the Study of Popular Music - International Association for the Study of Popular Music 2009- (electronic resource)

      Journal Core

    5. Journal of popular music studies - EBSCO Publishing (Firm) (electronic resource)

      Journal Core

    6. Leonardo music journal - EBSCO Publishing (Firm), M.I.T. Press 1991- (electronic resource)

      Journal Core

    7. Popular music - Cambridge University Press 1981- (electronic resource)

      Journal Core

    8. Popular music and society - EBSCO Publishing (Firm) (electronic resource)

      Journal Core

  5. Music, nostalgia and memory: historical and psychological perspectives - Sandra Garrido, Jane W. Davidson 2019

    Book Core